Our team’s first year midterm project!
It was an Oddworld-inspired puzzle platformer based on the prompt of ”Horror game with a comical theme”. We made a (semi-functional) demo over 6 months where I did most of the documentation and a lot of programming. (Which is why the demo ended up being so buggy. I tried.)
I used Microsoft Excel to draft some level design for the demo. Needless to say, the demo ended up being MUCH smaller!
Finally, here’s a few screenshots of the demo. The team did a great job, I just wish we had a better programmer so it wouldn’t be so buggy.