Blanked Out

Our team’s first year midterm project!

It was an Oddworld-inspired puzzle platformer based on the prompt of ”Horror game with a comical theme”. We made a (semi-functional) demo over 6 months where I did most of the documentation and a lot of programming. (Which is why the demo ended up being so buggy. I tried.)

This is our HCD as polished by our artist. Special thanks to our teacher for playing the main character in our project, which attempted that Who Framed Roger Rabbit-style.
...And here's the original draft drawn and written by yours truly. Behold my mastery of MS Paint!

I used Microsoft Excel to draft some level design for the demo. Needless to say, the demo ended up being MUCH smaller!

This is the whole thing zoomed out. The lined spots are for secret areas that had no design yet.
A chosen point near the end of the map. The red text is tutorial text written on walls.
The legend for how to read much of the map.

Finally, here’s a few screenshots of the demo. The team did a great job, I just wish we had a better programmer so it wouldn’t be so buggy.

We even had ledge hanging and enemies that activate by proximity! Former was programmed by me, the latter by a teammate.
You could sneak past these enemies, called Chillspines, without triggering them. The red paint on the walls is drawn by one of the characters in the story to help out our hero... Often in a mildly snide, patronizing fashion.
The hero can also spawn objects by drawing them, like an anvil to push down buttons.
I also made some cutscene storyboards that didn't make it to the demo, but here's a couple of examples. (Again, behold my Paint dominance.) This is for an in-level cutscene.
This one is a cinematic cutscene, which was designed that it could be fully animated or static images. Ain't Mad Mr. Phant pretty

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