Character Design

Now, I’m not exactly the most skilled artist out there, but I do make some conceptual character design by modelling out the general shape in modelling clay and then tracing over it. I’m telling you this so you’ll expect these to be rough, they’re more proof-of-concept than finalized designs after all. 

There’s no straight-up human characters because I really struggle to make them look respectable, leading me to prefer describing them in text. Without further ado…

This is a Terrapot, an enemy. Probably a archetypal example of my clay-to-sprite technique.
This is what it generally looks like when I DON'T have a base to work with. This character is a generic NPC called a "Function", which are responsible for running electronics.
Thoth was also on my home page. Fun fact: His face is made up of the Greek letters Theta-Omega-Theta, which spells out "Thoth".
One of my sillier designs for a sillier practice project, also showcasing my penchant for punning. This enemy is called a "Fuguu".
This is one of the boss characters for Project Digital (See: Game Design for more details.) His name is Uranus.
He is a huge lad, his entrance animation would have him seen from below like this, making him appear as starry sky.
This little fella is an another freestyle-drawn monster, based on Japanese god of poverty and misfortune. His name is Binbou-gami.

These jolly creatures are some of my ”mascot monsters”, the Walnot and Cucuy. I’ve designed several nut monsters that usually serve as rare monsters of some kind, usually hard to defeat, but providing great rewards.

This creepy fellow is a Bugbear, which is a bogey that haunts forests and caves. He is a minor enemy whose look is based on the mascot costumes you’d see at an amusement park, just… demented.

Kommentoi

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

Scroll to Top